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sultry_tempest's Journal
Created on 2008-09-07 17:14:53 (#16536769), last updated 2008-11-01
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| Name: | Judith |
|---|---|
| Birthdate: | 1984-03-05 |
[Character Name] Judith
[Canon] Tales of Vesperia
[Age] 19
[Gender]Female
[Sexual Orientation] Hetero
[Eye Color] Red
[Hair Color] Blue/Purple
[Height] 5' 9"
[Other] She has ear-like appendages that are, apparently antennae. What they do, no one knows!
[Clothing] http://i26.photobucket.com/albums/c109/Eralath/1459852.jpg
[Background] A Krityan, Judith comes from a small town on Mt. Temza, although she watched this same town get destroyed during the Great War. During that period, she was rescued by a young dragon entelexia, Ba'ul. Come the end of the war, the majority of Krityans decided to leave Terca Lumireis and live a life without blastia. Within the body of a large jellyfish entelexia, they found the city of Myorzo and become rarely seen.
Despite her own race's attempts to stop using blastia technology and work with the entelexia to stop the aer imbalances of the world, Judith returned to the surface world with a mission of blastia-destruction.
The blastia with special formulas known as "Hermes Blastia" were her target. The formula allowed the blastia to use aer at a much higher rate, and therefore only worsened the imbalance. It was Judith's hope that by eliminating all the Hermes blastia from the world, perhaps things would be returned to a level the world could support. Her other motivation was more personal: Hermes was her father, and she wanted to atone for his mistake.
With Ba'ul's ability to sense disturbances in the aer, he and Judith began seeking out and destroying the Hermes blastia one-by-one. However, her path crossed directly with Yuri's when Ragou and Barbos began collecting blastia cores.
At Barbos' tower Ghasfarost, Judith is captured, as well as Yuri. Because Yuri helped Ba'ul escape safely, Judith agreed to work with him to escape. Once they make their way out of the tower, and Judith sees that the blastia on the roof is destroyed, they part ways.
The separation is short lived, however, as she joins with the party in Dahngrest when the town falls under attack by the entelexia Phaeroh. She decides to continue traveling with them, and joins the newly formed Brave Vesperia guild. Choosing to make their ideals her own she conceals her true reasons for joining the guild and promising to hide her identity as the dragon-riding destroyer of blastia that had crossed the path of the party many times before.
Things go well with the party for some time after that. They travel together across the ocean to Nordopolica, cross the Sands of Kogorh and meet another entelexia, Belius.
After Belius' death, however, Judith's secrets start to reveal themselves. She destroys the ceres blastia that powers the ship, and Rita realizes her true identity. At that point, Judith flees with Ba'ul to Mt. Temza.
The mountain does not offer sanctuary, though. Ba'ul is incapacitated, reaching a point of evolution in his life span. In that inconvenient time frame, the Hunting Blades guild marks him their next target. Judith prepares to defend him herself, but Yuri and company comes to her aid. After reuniting with both the party and a newly grown Ba'ul, Judith collapses and everyone turn their sights to visiting Phaeroh.
There, Judith's motivation for joining everyone at Dahngrest and its connection to Phaeroh's retreat are revealed: she had made a pact with the great bird to kill Estelle if she became a risk. They are able to convince Phaeroh to continue the pact and allow Estelle to live while they seek out a way to control her powers. Unfortunately, it isn't long before the bonds of said pact are stretched thin by Estelle's kidnapping at the hands of Schwann and Alexei.
Luckily, through the efforts of the party as a whole and Yuri's compassion, they are able to rescue her. While Alexei manages to escape, the technology he left behind to control Estelle proves to be just the thing needed to keep her powers as a Child of the Full Moon in check (with a few adjustments by Rita.)
With Estelle safe, and her power kept in check, the party moves to finish Alexei's plans once and for all at the newly exposed ruins of a huge blastia called Zaude. Although Phaeroh has warned them that Zaude must go untouched, they head in intending to complete their plans. Annnd, that's where she'll be from. :D
[Personality] Judith is kind of spaced out, pretty sarcastic and loves a good fight. While she's a self-proclaimed poor liar, she has few problems keeping secrets to herself. She loves to tease people, and will do so fairly mercilessly. She knows she's attractive and flirts with people quite often. If she can use her appearance to her advantage, she has no problem doing so.
She is also capable of being quite serious, but doesn't often feel that a situation calls for such strong feelings. If it can be solved by force, why get all emotional?
[Specialties/Abilities] Gifted in combat with long pole weapons, such as spears and rods. Is able to jump higher then an average human, and works that into combat. Mildly psychic, but in more of an empathic sort of way versus out-right mind reading.
[Affection] Judith is alright with flirting, and would initiate/return such affections in most cases. Anything TOO direct (especially physical) and she might not react too pleasantly if she doesn't agree with the intention.
[Fighting] Judith is always up for a fight! She wouldn't go around starting them, persay, but if something came to blows she wouldn't hesitate to join the fray. She is an adept fighter.
[Other Facts] She also loves shopping for clothes. :D
[Canon] Tales of Vesperia
[Age] 19
[Gender]Female
[Sexual Orientation] Hetero
[Eye Color] Red
[Hair Color] Blue/Purple
[Height] 5' 9"
[Other] She has ear-like appendages that are, apparently antennae. What they do, no one knows!
[Clothing] http://i26.photobucket.com/albums/c109/Eralath/1459852.jpg
[Background] A Krityan, Judith comes from a small town on Mt. Temza, although she watched this same town get destroyed during the Great War. During that period, she was rescued by a young dragon entelexia, Ba'ul. Come the end of the war, the majority of Krityans decided to leave Terca Lumireis and live a life without blastia. Within the body of a large jellyfish entelexia, they found the city of Myorzo and become rarely seen.
Despite her own race's attempts to stop using blastia technology and work with the entelexia to stop the aer imbalances of the world, Judith returned to the surface world with a mission of blastia-destruction.
The blastia with special formulas known as "Hermes Blastia" were her target. The formula allowed the blastia to use aer at a much higher rate, and therefore only worsened the imbalance. It was Judith's hope that by eliminating all the Hermes blastia from the world, perhaps things would be returned to a level the world could support. Her other motivation was more personal: Hermes was her father, and she wanted to atone for his mistake.
With Ba'ul's ability to sense disturbances in the aer, he and Judith began seeking out and destroying the Hermes blastia one-by-one. However, her path crossed directly with Yuri's when Ragou and Barbos began collecting blastia cores.
At Barbos' tower Ghasfarost, Judith is captured, as well as Yuri. Because Yuri helped Ba'ul escape safely, Judith agreed to work with him to escape. Once they make their way out of the tower, and Judith sees that the blastia on the roof is destroyed, they part ways.
The separation is short lived, however, as she joins with the party in Dahngrest when the town falls under attack by the entelexia Phaeroh. She decides to continue traveling with them, and joins the newly formed Brave Vesperia guild. Choosing to make their ideals her own she conceals her true reasons for joining the guild and promising to hide her identity as the dragon-riding destroyer of blastia that had crossed the path of the party many times before.
Things go well with the party for some time after that. They travel together across the ocean to Nordopolica, cross the Sands of Kogorh and meet another entelexia, Belius.
After Belius' death, however, Judith's secrets start to reveal themselves. She destroys the ceres blastia that powers the ship, and Rita realizes her true identity. At that point, Judith flees with Ba'ul to Mt. Temza.
The mountain does not offer sanctuary, though. Ba'ul is incapacitated, reaching a point of evolution in his life span. In that inconvenient time frame, the Hunting Blades guild marks him their next target. Judith prepares to defend him herself, but Yuri and company comes to her aid. After reuniting with both the party and a newly grown Ba'ul, Judith collapses and everyone turn their sights to visiting Phaeroh.
There, Judith's motivation for joining everyone at Dahngrest and its connection to Phaeroh's retreat are revealed: she had made a pact with the great bird to kill Estelle if she became a risk. They are able to convince Phaeroh to continue the pact and allow Estelle to live while they seek out a way to control her powers. Unfortunately, it isn't long before the bonds of said pact are stretched thin by Estelle's kidnapping at the hands of Schwann and Alexei.
Luckily, through the efforts of the party as a whole and Yuri's compassion, they are able to rescue her. While Alexei manages to escape, the technology he left behind to control Estelle proves to be just the thing needed to keep her powers as a Child of the Full Moon in check (with a few adjustments by Rita.)
With Estelle safe, and her power kept in check, the party moves to finish Alexei's plans once and for all at the newly exposed ruins of a huge blastia called Zaude. Although Phaeroh has warned them that Zaude must go untouched, they head in intending to complete their plans. Annnd, that's where she'll be from. :D
[Personality] Judith is kind of spaced out, pretty sarcastic and loves a good fight. While she's a self-proclaimed poor liar, she has few problems keeping secrets to herself. She loves to tease people, and will do so fairly mercilessly. She knows she's attractive and flirts with people quite often. If she can use her appearance to her advantage, she has no problem doing so.
She is also capable of being quite serious, but doesn't often feel that a situation calls for such strong feelings. If it can be solved by force, why get all emotional?
[Specialties/Abilities] Gifted in combat with long pole weapons, such as spears and rods. Is able to jump higher then an average human, and works that into combat. Mildly psychic, but in more of an empathic sort of way versus out-right mind reading.
[Affection] Judith is alright with flirting, and would initiate/return such affections in most cases. Anything TOO direct (especially physical) and she might not react too pleasantly if she doesn't agree with the intention.
[Fighting] Judith is always up for a fight! She wouldn't go around starting them, persay, but if something came to blows she wouldn't hesitate to join the fray. She is an adept fighter.
[Other Facts] She also loves shopping for clothes. :D
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